League of Legends Patch 14.24 is here! RiotPhreakhe tells us several changes in the new League of Legends update patch 14.24, these will be implemented on December 11. All changes can be changed, they are statistics that are being modified on the PBE and the Rioters publish on social networks.
In this article, we will discuss the major changes in the 14.24 patch notes.
Key Changes for patch 14.24
- Viktor: The mechanical mage has received a series of adjustments to improve his consistency and early game, without sacrificing his identity as a high-damage mid-range champion.
- Aatrox: The darkin warrior has been slightly nerfed to reduce his dominance in games, especially in the late game.
- Warwick: The hunter has regained some of the functionality lost in previous patches, but with a slight adjustment to keep him in line with other champions.
- Other Champions: Several other champions have received minor adjustments to balance the meta and address specific issues.
LoL Patch 14.24 Focus
- Balance: The primary goal of Patch 14.24 is to create a fairer and more balanced gaming environment, where all champions have their place.
- Consistency: Changes have been made to improve the consistency of certain abilities and game mechanics, reducing player frustration.
- Fun: Riot Games aims to keep the game fun and exciting, while ensuring that champions are well-balanced.
Update to Champions in patch 14.24
Champion | Changes |
---|---|
Champions Buffed | |
Master Yi | Q: Critical strike bonus: 35% (49% with IE) → 56.25% (86.25% with IE) |
Rell | Base health: 610-640 R: Steal persist: 2% (1-2 min) → 3% (1.5-3 min) W: Shield: 15-115 + 12% max HP + 25-125 + 13% max HP |
Rumble | Q: Total AP ratio: 100% – 110% W: AP ratio: 25% – 30% |
Twitch | Q: Attack speed duration: 5s → 6s (matches R duration) Q: Attack speed: 40-60% → 45-65% |
Yuumi | Q: Mana: 50-100 + 50-75 Minimum damage: 60-210 + 60-235 Maximum damage: 80-355 + 80-380 |
Champions Nerfed | |
Aatrox | W: Shield duration: 2s → 1.5s W: Shield strength: 85-350 + 1.75 AD + 50-320 + 1.5 AD E: Bonus AD ratio: 4.8 + 0.4 → 4.6 |
Corki | E: Damage: 100-300 + 2.5 AD → 80-280 + 2.4 AD |
Elise | Base health: 650-620 |
Graves | Q2: Bonus AD ratio: 0.4-1.6 → 0.4-1.4 |
LeBlanc | Q: Damage: 70-170 → 65-165 |
Dr. Mundo | E: Bonus AD: 2-3% max health → 2-2.8% max health |
Riven | E: Shield: 80-180 → 70-170 |
Swain | Armor: 26-47 → 26-104 (25-105) |
Talon | Base magic resist: 39 → 36 Monster modifier: 120% → 110% |
Champion Adjustments | |
Viktor | P: 5 cannons/25 takedowns → 10 cannons/20 takedowns Q: Flat shield: 25-105 lvl 40-115 lvl W: Rescript to consistently stun after exactly 1.25 seconds, rather than variably between 1.1 and 2 seconds (typically closer to 1.1, but sometimes doesn’t stun when it should) |
Warwick | Base AD: 65 → 63 W: Attack speed buff duration increased, triggers on immediately on new targets |
Poppy | Armor: 38-47 → 38-118 (35-120) Q: Flat damage: 40-120 + 0.9 AD → 30-130 + 1.0 AD |
Source of Information
The information for these changes is taken from @RiotPhroxzon in his X account.
All images are property of Riot and can be found on their lol website, in the official game or on the PBE. Also see all the patch notes implemented in League of Legends.